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The
game Critical Cricket is in essence: an algorithm. A turing
machine, that tests the player's understanding of the game of
cricket. It is primarily a game of strategy. The main aim for version
1 has been to create a logical platform that accurately results in
a correct cricket score. This is something most other
cricket games miss, and in the few that have got this right, the player
has very little effect on the game. |
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| Your coach is the instigator, telling the bowlers what to bowl, when to bowl, deciding what fields to set, and most importantly, when the batsmen should defend, attack or move in 'cruise mode' for those with good enough ability. Your batting and bowling coach may be chosen from the various nationalities. You may at any time choose to let the batsmen or bowler follow the coaches orders, or you may intervene to play each ball yourself. Or you can simply select the coaches and the team structure and come back later to see your results. A great way of playing a game while doing something else. You can check in on the score from time to time, intervening when it suits you or the game situation. |
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Bounce, grass, dryness, and hardness are the 4 factors that make up a pitch. I) Hardness aids the batsmen with high skills to play strokes. II) Dryness makes life difficult for the batsmen especially with spin bowling. III) Grass aids seam bowling, but can result in quick scoring. IV) Bounce is the result of what remains, this is good for confident batting, but batsmen with low confidence will struggle. The ball also ages and eventually loses its seam and bounce. When the ball is new, the weather may effect the swing, being overcast it swings more. |
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A key concept for the batsmen is Batting confidence or Batting Eye,
expressed as a percentage. Once over 50% your chances of survival
improve greatly, and once over 100% your attacking play becomes more
prolific. Some bowlers may sledge or bowl bouncers to try permanently
decrease the batsmen's confidence. A Player with a low confidence
(or eye) goes out easier to a good ball. Good balls are mostly determined
by the bounce of the wicket (see point IV in pitch conditions,
above). There are many things a batsmen can do to improve his confidence,
like building partnerships and reaching milestones, or hitting tricky
deliveries to the boundary. |
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...To
conclude the game summary... If you wish to encourage versions 2 and 3, and/or wish to invest in the project, give ideas add graphics, sounds etc, contact :-Jon |
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| Critical
Cricket Introduction Notes: Version 1.884, September 2007. |
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As
a point of commentary on the game of cricket itself and traditional
values which have been eroded by antipodean louts, and the way the modern
one day game is played: One day rules and the one day game are great. The non-white clown costumes are mostly horrific. Please please please get rid of them. The poor players must feel like a freak show. Its undignified for them. They must cringe in shame each time they get given a new clown's costume. |
The white uniforms, are however said to clash with the white ball. But,
a white ball eventually goes gray and muddy. A bright
red ball would be easier
to see, especially against white spotlights...! For that matter, if you play at night, why not use a luminescent orange-red, or even bright yellow-green ball. But please, please can we have whites for uniforms please? After all, if we wanted a circus, we would go to one. And get rid of the music on the loudspeaker. A live band is one thing, but those jingles are a disaster. And racist spectators should have to face a dozen balls in the nets ... without pads... and without a bat... and especially... without a box. And the power play is lost to the television audience as we cannot see the field settings anyway. Why not a clever computer graphic of how the field is set? |
programmer
drone: Jon
Bain |
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